Interfaces
Interfaces define a contract that classes can implement. They specify a set of members (methods, properties, events) that a class must provide. Interfaces are a core concept in object-oriented programming for achieving polymorphism and abstraction.
IEnumerable<T>
Represents the strongly typed collection of objects that can have its individual elements iterated over.
Methods
IEnumerator<T> GetEnumerator()
ICollection<T>
Represents a strongly typed collection of objects that can be accessed by index. Implements IEnumerable<T>
.
Properties
int Count { get; }
bool IsReadOnly { get; }
Methods
void Add(T item)
void Clear()
bool Contains(T item)
void CopyTo(T[] array, int arrayIndex)
bool Remove(T item)
IDictionary<TKey, TValue>
Represents a collection of key/value pairs.
Properties
ICollection<TKey> Keys { get; }
ICollection<TValue> Values { get; }
TValue this[TKey key] { get; set; }
Methods
void Add(TKey key, TValue value)
bool ContainsKey(TKey key)
bool Remove(TKey key)
bool TryGetValue(TKey key, out TValue value)
IDisposable
Provides a mechanism for releasing unmanaged resources.
Methods
void Dispose()
ICloneable
Supports cloning, which creates a copy of the current instance.
Methods
object Clone()