Networking Overview

Welcome to the Microsoft Developer Network (MSDN) documentation for networking. This section provides a comprehensive introduction to networking concepts, protocols, and APIs available on Windows platforms.

High-level networking diagram

Understanding Network Fundamentals

Networking allows computers and devices to communicate and share resources. At its core, networking involves:

Key Networking Models

Understanding network communication is often simplified by conceptual models. The two most prominent are:

The OSI Model

The Open Systems Interconnection (OSI) model is a conceptual framework that standardizes the functions of a telecommunication or computing system in terms of abstraction layers. It consists of seven layers:

  1. Physical: Transmission of raw bit streams.
  2. Data Link: Reliable transfer of data across the physical link.
  3. Network: Routing of packets across networks.
  4. Transport: End-to-end communication and reliability (e.g., TCP, UDP).
  5. Session: Managing communication sessions.
  6. Presentation: Data formatting and encryption.
  7. Application: Network services to end-user applications.

The TCP/IP Model

The TCP/IP (Transmission Control Protocol/Internet Protocol) model is a more practical, four-layer model widely used in the Internet:

Note: While the OSI model provides a detailed conceptual breakdown, the TCP/IP model is more representative of how the Internet and modern networks are actually implemented.

Core Networking Protocols

Several protocols are fundamental to network communication:

Windows Networking APIs

Microsoft Windows offers a rich set of APIs for developing network-aware applications:

A Simple Winsock Example (Conceptual)

Here's a conceptual snippet demonstrating socket creation and connection:

#include <winsock2.h> #pragma comment(lib, "ws2_32.lib") // ... initialization code ... SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (clientSocket == INVALID_SOCKET) { // Handle error return 1; } struct sockaddr_in serverAddr; serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(80); // Example port inet_pton(AF_INET, "192.168.1.1", &serverAddr.sin_addr); // Example IP address if (connect(clientSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) { // Handle error closesocket(clientSocket); return 1; } // ... send/receive data ... closesocket(clientSocket); // ... cleanup code ...
Tip: For modern, managed code development, consider using the .NET Framework's System.Net.Sockets.TcpClient or System.Net.Http.HttpClient classes.

Further Reading

Explore the following topics for deeper understanding: