DirectX 11 Tutorials
Getting Started with DirectX 11
Learn the fundamental concepts and setup required for DirectX 11 development.
Rendering Your First Triangle
A step-by-step guide to drawing a simple triangle on the screen.
Understanding Shaders (HLSL)
Dive into High-Level Shading Language (HLSL) for custom rendering effects.
Working with Textures
Learn how to load and apply textures to your 3D models.
Introduction to Input Layouts
Define how vertex data is structured and interpreted by the GPU.
Basic Lighting Models
Implement simple lighting calculations for more realistic scenes.
Depth Buffering and Culling
Master techniques for correct object rendering order and performance optimization.
Post-Processing Effects
Explore techniques like bloom and depth of field for visual enhancements.