D3D11_TEX2D_DSV Structure

Syntax

typedef struct D3D11_TEX2D_DSV {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D11_TEX2D_DSV;

Parameters

  • MipSlice
    UINT
    The mipmap slice to use.
  • FirstArraySlice
    UINT
    The first array slice to use.
  • ArraySize
    UINT
    The number of array slices to use.

Remarks

The D3D11_TEX2D_DSV structure specifies the subresource elements of a 2D texture to use in a depth-stencil view.

For a depth-stencil view, the subresource is typically a single mipmap level. The MipSlice member indicates which mipmap level to use.

If the texture is an array texture, the FirstArraySlice and ArraySize members specify which slices of the array are accessible through this depth-stencil view.

Requirements

Header Min supported client Min supported server
d3d11.h Windows 7 (supported for Windows 7 with KB10 on Windows 7 SP1) Windows 7 (supported for Windows 7 with KB10 on Windows 7 SP1)