DirectX Graphics API Reference

ID3D11DepthStencilState

Represents a depth-stencil state object (see Depth-Stencil State).

Interface

This interface inherits from ID3D11DeviceChild.

interface ID3D11DepthStencilState : ID3D11DeviceChild

Members

The ID3D11DepthStencilState interface includes the following methods.

Methods

GetDesc

Gets a description of the depth-stencil state (see D3D11_DEPTH_STENCIL_DESC).

void GetDesc(
  [out] D3D11_DEPTH_STENCIL_DESC *pDesc
);
Parameters
Parameter Description
pDesc [out] A pointer to a D3D11_DEPTH_STENCIL_DESC structure that will be filled with a description of the depth-stencil state.

Remarks

Depth-stencil state specifies how the depth-stencil buffer is tested and updated.

To create a depth-stencil state object, call ID3D11Device::CreateDepthStencilState.

Requirements

Developable with (minimum supported tool) Redistributable (minimum supported system)
DirectX SDK (June 2010) Windows 7 on Windows 7 and later

See Also

Note: This documentation is for DirectX 11. For newer versions of DirectX, please refer to the appropriate documentation.