IDXGIDebug Interface
The IDXGIDebug interface is used to debug Direct3D 10, Direct3D 11, and Direct3D 12 objects.
Methods
This interface supports the following methods:
| Method | Description |
|---|---|
EnableDebugLayer |
Enables the Direct3D debug layer. |
ReportLiveObjects |
Reports live objects. |
Remarks
The IDXGIDebug interface is an extension to the core DXGI interfaces and is primarily used for diagnostic purposes during application development.
It allows developers to gain insights into the lifetime and state of DXGI objects, helping to identify potential memory leaks or incorrect usage.
To obtain an instance of the IDXGIDebug interface, you typically use functions like DXGIGetDebugInterface.
EnableDebugLayer Method
Syntax
HRESULT EnableDebugLayer();
Parameters
This method has no parameters.
Return Value
Returns one of the following DXGI or HRESULT error codes:
DXGI_OKif the debug layer was successfully enabled.E_FAILif the debug layer could not be enabled.
Remarks
Call this method to enable the Direct3D debug layer. This allows for more detailed error reporting and object tracking.
ReportLiveObjects Method
Syntax
HRESULT ReportLiveObjects(
REFIID Interface,
UINT Flags
);
Parameters
Interface[in]-
A GUID that specifies the interface to query for live objects. For example,
__uuidof(IDXGISwapChain). Flags[in]- A value that specifies how to report live objects. Currently, only 0 is supported.
Return Value
Returns one of the following DXGI or HRESULT error codes:
DXGI_OKif the report was generated successfully.E_FAILif there was an error generating the report.
Remarks
This method enumerates all live objects of a specified interface type and prints their information to the debug output. This is invaluable for tracking down object leaks.
Example
#include <dxgi1_2.h> // Or appropriate DXGI header
// Assume pDXGIDebug is a valid IDXGIDebug interface pointer
HRESULT hr = pDXGIDebug->ReportLiveObjects(
__uuidof(IDXGISwapChain),
0
);
if (FAILED(hr)) {
// Handle error
}