D3D11_BIND_FLAG |
Binding |
Specifies how a resource is bound to the graphics pipeline. |
D3D11_RESOURCE_MISC_FLAG |
Miscellaneous |
Flags describing miscellaneous resource properties. |
D3D11_CPU_ACCESS_FLAG |
CPU Access |
Specifies CPU access permissions for a resource. |
D3D11_USAGE |
Usage |
Describes intended usage of a resource. |
DXGI_FORMAT |
Format |
Enumeration of pixel and surface formats. |
D3D11_FILL_MODE |
Rasterizer |
Specifies polygon fill mode. |
D3D11_CULL_MODE |
Rasterizer |
Specifies which triangle faces to cull. |
D3D11_PRIMITIVE_TOPOLOGY |
Input Assembler |
Defines primitive type for rendering. |
D3D11_COLOR_WRITE_ENABLE |
Output Merger |
Controls which color channels are written. |