MSDN Documentation

DirectX Graphics Enums

Name Category Description
D3D11_BIND_FLAG Binding Specifies how a resource is bound to the graphics pipeline.
D3D11_RESOURCE_MISC_FLAG Miscellaneous Flags describing miscellaneous resource properties.
D3D11_CPU_ACCESS_FLAG CPU Access Specifies CPU access permissions for a resource.
D3D11_USAGE Usage Describes intended usage of a resource.
DXGI_FORMAT Format Enumeration of pixel and surface formats.
D3D11_FILL_MODE Rasterizer Specifies polygon fill mode.
D3D11_CULL_MODE Rasterizer Specifies which triangle faces to cull.
D3D11_PRIMITIVE_TOPOLOGY Input Assembler Defines primitive type for rendering.
D3D11_COLOR_WRITE_ENABLE Output Merger Controls which color channels are written.