D3D12_GRAPHICS_PIPELINE_STATE_DESC |
Describes a graphics pipeline state object. |
d3d12.h |
D3D12_RESOURCE_DESC |
Describes the size and properties of a resource. |
d3d12.h |
D3D12_VIEWPORT |
Specifies a viewport for rasterization. |
d3d12.h |
D3D12_RECT |
Defines a rectangular area. |
d3d12.h |
D3D12_INPUT_ELEMENT_DESC |
Describes an element in the input-assembler stage. |
d3d12.h |
D3D12_SUBRESOURCE_DATA |
Contains subresource data for initializing resources. |
d3d12.h |
D3D12_SHADER_BYTECODE |
Specifies shader bytecode and its size. |
d3d12.h |
D3D12_RASTERIZER_DESC |
Describes rasterizer state. |
d3d12.h |
D3D12_BLEND_DESC |
Describes blend state for a pipeline. |
d3d12.h |
D3D12_DEPTH_STENCIL_DESC |
Describes depth‑stencil state. |
d3d12.h |