MSDN – DirectX Graphics Structures

Name Description Header
D3D12_GRAPHICS_PIPELINE_STATE_DESC Describes a graphics pipeline state object. d3d12.h
D3D12_RESOURCE_DESC Describes the size and properties of a resource. d3d12.h
D3D12_VIEWPORT Specifies a viewport for rasterization. d3d12.h
D3D12_RECT Defines a rectangular area. d3d12.h
D3D12_INPUT_ELEMENT_DESC Describes an element in the input-assembler stage. d3d12.h
D3D12_SUBRESOURCE_DATA Contains subresource data for initializing resources. d3d12.h
D3D12_SHADER_BYTECODE Specifies shader bytecode and its size. d3d12.h
D3D12_RASTERIZER_DESC Describes rasterizer state. d3d12.h
D3D12_BLEND_DESC Describes blend state for a pipeline. d3d12.h
D3D12_DEPTH_STENCIL_DESC Describes depth‑stencil state. d3d12.h