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DirectX API Reference - Overview

Welcome to the DirectX API Reference. This section provides comprehensive documentation for the various components and APIs that make up the DirectX family of technologies. DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

What is DirectX?

DirectX is a set of technologies designed to make Windows a platform for the Microsoft Games and the .NET Framework. DirectX APIs can help unmanaged code developers write high-performance graphics and multimedia applications that take full advantage of hardware acceleration. DirectX includes:

Key Components

The DirectX ecosystem is vast and constantly evolving. Here are some of the core components you'll find documented:

Getting Started

To begin exploring the DirectX APIs, we recommend starting with the core concepts and then diving into specific components relevant to your project. Understanding the hardware abstraction and graphics pipeline is crucial for effective use of these powerful tools.

Note: DirectX is a Windows-specific technology. For cross-platform graphics development, consider Vulkan or OpenGL. This documentation focuses on the Windows implementation.

Use the navigation on the left to explore specific API categories, interfaces, structures, functions, and enumerations. Each reference page provides detailed information on parameters, return values, remarks, and code examples where available.

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