Direct3D 11 Interfaces
Reference documentation for the interfaces used in Direct3D 11.
Represents the graphics adapter and provides methods for creating Direct3D objects.
Methods
Represents the immediate context, which is used to set pipeline state and issue rendering commands.
Methods
Represents a buffer object, such as a vertex buffer, index buffer, or constant buffer.
Methods
Represents a 2D texture object, used for rendering targets, shader resources, and depth-stencil views.
Methods
Represents a view that allows a shader to access a texture resource.
This interface has no specific methods beyond those inherited from IUnknown.
Represents a view that allows a render target to be written to.
This interface has no specific methods beyond those inherited from IUnknown.
Represents a view that allows a depth-stencil buffer to be accessed.
This interface has no specific methods beyond those inherited from IUnknown.