Device Contexts

A device context (DC) is a structure that contains information about the drawing attributes of a physical or virtual device. These attributes include the type of output device (such as a display screen, printer, or drawing surface), the drawing attributes (such as the pen and brush used for drawing lines and shapes), the current text font, the current drawing color, and the mapping mode that determines how coordinates are translated from page space to device space. An application uses a device context to draw on a device.

Note: Device contexts are a fundamental concept in Windows graphics programming (GDI and GDI+). Understanding them is crucial for any graphics-related development.

Overview

The Windows graphics device interface (GDI) provides a set of functions that applications can use to draw graphics and formatted text on a device. Every drawing operation is performed within the context of a device context. A device context is essentially a handle to a data structure that describes drawing attributes for a particular device.

You can obtain a device context in several ways:

Key Structures and Functions

Structures

Functions

Common Operations

Once you have a device context, you can perform various drawing operations. Here are some fundamental ones:

Tip: Always remember to release a device context when you are finished with it using ReleaseDC or DeleteDC to avoid resource leaks.

Example: Drawing a Line


// Assume hdc is a valid device context handle
// Assume hWnd is the handle to the window

// Save the old pen
HPEN hOldPen = (HPEN)SelectObject(hdc, GetStockObject(PS_SOLID));

// Set the pen color to red
SetDCPenColor(hdc, RGB(255, 0, 0));

// Move to the starting point
MoveToEx(hdc, 10, 10, NULL);

// Draw a line to the end point
LineTo(hdc, 100, 100);

// Restore the old pen
SelectObject(hdc, hOldPen);
            

Mapping Modes

Device contexts use mapping modes to define the units of measurement and the origin of the coordinate system. Common mapping modes include:

You can change the mapping mode using the SetMapMode function.

For more detailed information, please refer to the specific API documentation for each function and structure.