Graphics Device Interface (GDI)

The Graphics Device Interface (GDI) is a core component of the Microsoft Windows operating system that provides applications with a consistent and device-independent way to interact with graphical output devices such as display monitors and printers. GDI handles tasks such as drawing lines, curves, text, and images, as well as managing colors and fonts.

Key Concepts

Core Functionality

Drawing Primitives

GDI provides functions for drawing basic shapes:

Text and Fonts

Applications can render text using various fonts and styles:

Image Manipulation

GDI allows for the display and manipulation of bitmap images:

Structures

Structure Description
POINT Specifies the x- and y-coordinates of a point.
RECT Specifies the coordinates of the upper-left and lower-right corners of a rectangle.
LOGFONT Defines the attributes of a font.
BITMAP Contains information about a bitmap.

Important Notes

Note: While GDI is fundamental, modern Windows graphics development often leverages DirectX for high-performance 2D and 3D graphics. However, GDI remains essential for many UI elements and compatibility.
Tip: Always ensure that GDI objects (pens, brushes, fonts, bitmaps) are properly released using functions like DeleteObject when they are no longer needed to prevent resource leaks.

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