Winsock Core: Data Transfer

Functions for sending and receiving data over sockets.

Introduction

Efficient and reliable data transfer is the cornerstone of network communication. Winsock provides a set of functions that allow applications to send and receive data streams or datagrams across the network. These functions abstract the complexities of underlying network protocols, offering a consistent interface for developers.

Key Data Transfer Functions

Sending Data

The primary functions for sending data are send() and sendto(). The choice between them depends on whether you are working with a connection-oriented (like TCP) or connectionless (like UDP) socket.

send()

Used for sending data on connection-oriented sockets (e.g., SOCK_STREAM). The function sends a block of data through a connected socket.

int send(
      SOCKET s,
      const char FAR * buf,
      int len,
      int flags
    );

sendto()

Used for sending data on connectionless sockets (e.g., SOCK_DGRAM) or when you need to specify the destination address for each send operation.

int sendto(
      SOCKET s,
      const char FAR * buf,
      int len,
      int flags,
      const struct sockaddr FAR * to,
      int tolen
    );

Receiving Data

The primary functions for receiving data are recv() and recvfrom(). Similar to sending, the choice depends on the socket type.

recv()

Used for receiving data on connection-oriented sockets.

int recv(
      SOCKET s,
      char FAR * buf,
      int len,
      int flags
    );

recvfrom()

Used for receiving data on connectionless sockets, and it also retrieves the address of the sender.

int recvfrom(
      SOCKET s,
      char FAR * buf,
      int len,
      int flags,
      struct sockaddr FAR * from,
      int FAR * fromlen
    );

Important Considerations

Performance Tip: For high-performance applications, especially those handling large amounts of data, explore Winsock's Overlapped I/O (I/O Completion Ports or WSAOVERLAPPED structure) for asynchronous data transfer.
UDP Reliability: UDP does not guarantee delivery or order of packets. If reliable data transfer is required, you must implement your own mechanisms on top of UDP or use TCP.

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