Thread Management
This section of the Windows API Reference provides comprehensive documentation on managing threads within the Windows operating system. Threads are the basic units of CPU utilization; each thread can execute a portion of a process's program.
Core Concepts
Understanding threads is crucial for developing efficient and responsive Windows applications. Key concepts include:
- Thread Creation: How to create new threads, specifying their starting address and initial parameters.
- Thread States: The different states a thread can be in (running, ready, suspended, terminated).
- Thread Scheduling: How the operating system manages the execution of multiple threads.
- Thread Synchronization: Mechanisms to ensure threads access shared resources safely.
- Thread Termination: How to gracefully end thread execution.
Key Functions
The following are some of the most important functions for thread management:
Thread Creation
| Function | Description |
|---|---|
CreateThread |
Creates a new thread that begins execution at the specified starting address. |
CreateProcess |
Creates a new process and its primary thread. Can also launch existing executables. |
Thread Control
| Function | Description |
|---|---|
ExitThread |
Terminates the calling thread. |
SuspendThread |
Suspends the execution of a specified thread. |
ResumeThread |
Resumes a suspended thread. |
GetThreadPriority |
Retrieves the priority class of the specified thread. |
SetThreadPriority |
Sets the priority class of the specified thread. |
Thread Information
| Function | Description |
|---|---|
GetCurrentThreadId |
Retrieves the identifier of the current thread. |
GetThreadId |
Retrieves the thread identifier for a handle to a thread. |
Sleep |
Suspends the current thread for a specified interval. |
Thread Priorities
Threads can have different priorities, affecting how often they are scheduled by the operating system. Priorities range from THREAD_PRIORITY_LOWEST to THREAD_PRIORITY_HIGHEST. The system also has idle and time-critical priority levels.
Thread Synchronization
When multiple threads access shared data, race conditions can occur. Synchronization primitives like mutexes, semaphores, and critical sections are essential to prevent these issues. Refer to the Synchronization section for details.
// Example: Creating a simple thread
#include <windows.h>
#include <iostream>
DWORD WINAPI MyThreadFunction(LPVOID lpParam) {
std::cout << "Hello from a new thread!" << std::endl;
return 0;
}
int main() {
HANDLE hThread;
DWORD threadId;
hThread = CreateThread(
NULL, // Default security attributes
0, // Default stack size
MyThreadFunction, // Function to execute
NULL, // Parameter to function
0, // Default creation flags
&threadId); // Receive thread identifier
if (hThread != NULL) {
std::cout << "Thread created successfully with ID: " << threadId << std::endl;
// Wait until thread signals completion
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
} else {
std::cerr << "Failed to create thread. Error: " << GetLastError() << std::endl;
}
return 0;
}