Windows Data Types
This section details the fundamental data types used throughout the Windows API. Understanding these types is crucial for effective interaction with the operating system and its services.
Basic Data Types
The Windows API utilizes standard C/C++ data types, often with platform-specific definitions for size and signedness to ensure consistency across different architectures.
| Type | Description | Common Usage |
|---|---|---|
INT |
Signed integer. Typically 32 bits. | Counts, sizes, general-purpose integers. |
UINT |
Unsigned integer. Typically 32 bits. | Flags, counts, resource identifiers. |
LONG |
Signed 32-bit integer. | Similar to INT, often used in older APIs. |
ULONG |
Unsigned 32-bit integer. | Similar to UINT. |
SHORT |
Signed 16-bit integer. | Smaller values, specific hardware registers. |
USHORT |
Unsigned 16-bit integer. | Flags, resource identifiers. |
CHAR |
Signed or unsigned 8-bit integer (platform-dependent). | Individual characters, small byte values. |
BYTE |
Unsigned 8-bit integer. | Raw byte data, buffer elements. |
BOOL |
Boolean value. TRUE (non-zero) or FALSE (zero). |
Return values indicating success/failure, status flags. |
FLOAT |
Single-precision floating-point number. | Calculations requiring decimal precision. |
DOUBLE |
Double-precision floating-point number. | Higher precision calculations. |
Pointer and Handle Types
Pointers and handles are fundamental for referencing memory and system objects.
| Type | Description | Common Usage |
|---|---|---|
LPVOID |
Generic pointer to any type of data. Equivalent to void*. |
Passing generic data buffers, memory addresses. |
PVOID |
Same as LPVOID. |
|
HANDLE |
A generic handle to an object managed by the operating system. | File handles, process handles, thread handles, window handles. |
HMODULE |
Handle to a module (DLL or executable). | Loading and managing modules. |
HWND |
Handle to a window. | Interacting with UI elements. |
String Types
Windows supports both ANSI (ASCII) and Unicode (UTF-16) character sets. It's highly recommended to use Unicode for new development.
| Type | Description | Character Set | Common Usage |
|---|---|---|---|
LPSTR |
Pointer to a null-terminated ANSI string. | ANSI | Legacy string operations. |
LPCTSTR |
Pointer to a null-terminated string (char* or wchar_t* depending on build settings). |
TCHAR (ANSI or Unicode) | Code that can compile for either character set. |
LPCWSTR |
Pointer to a null-terminated Unicode (UTF-16) string. | Unicode | Modern string operations, internationalization. |
LPWSTR |
Pointer to a modifiable null-terminated Unicode (UTF-16) string. | Unicode | Modifying Unicode strings. |
Structure and Union Types
Structures (struct) and unions (union) are used to group related data items together. Many Windows API functions operate on specific structure types.
Examples include:
POINT: Represents a 2D point (X, Y coordinates).RECT: Represents a rectangle defined by two points (top-left, bottom-right).MSG: Contains message information for window messages.SYSTEMTIME: Represents date and time information.
Refer to specific API documentation for the definitions of these structures.
Important Note on Data Type Size
On 64-bit Windows systems, pointers and the SIZE_T type (which represents sizes) are 64 bits. While many integer types remain 32 bits, it's essential to be aware of potential size differences when dealing with memory addresses and large quantities.
Understanding and correctly using these data types is fundamental to developing robust and efficient Windows applications.