Component Object Model (COM)
The Component Object Model (COM) is a binary-standard for creating reusable software components. It is a language-independent, processor-independent, and operating-system-independent object-oriented system for creating applications that work together.
COM provides a way to create modular applications by breaking them down into reusable components. These components can be developed independently and then combined to form larger applications. COM also enables interoperability between components written in different programming languages.
Key Concepts in COM
Interfaces
In COM, interfaces are the contracts that define how clients can interact with COM objects. An interface is a collection of function pointers, defined in a C++ header file and identified by a unique GUID (Globally Unique Identifier). Clients query objects for interfaces they support and then call methods through those interfaces. This abstraction hides the implementation details of the object.
IUnknown Interface
Every COM interface inherits from the IUnknown interface.
IUnknown provides three fundamental methods:
QueryInterface: Allows a client to query an object to see if it supports a particular interface.AddRef: Increments the reference count of the object.Release: Decrements the reference count of the object. When the reference count drops to zero, the object is destroyed.
CoClass
A CoClass (Component Class) is a description of a COM object. It defines which interfaces the object implements and how it can be instantiated. A CoClass is not directly exposed to clients; rather, it's a blueprint for creating objects.
GUIDs (Globally Unique Identifiers)
GUIDs are 128-bit numbers used to uniquely identify COM interfaces, CoClasses, and other COM entities. They are essential for preventing naming conflicts and ensuring that different components can be uniquely referenced.
HRESULT
HRESULT is a data type used for returning status codes from
COM functions. It indicates success or failure and provides additional
information about the operation. Common values include S_OK
for success and various error codes.
How COM Works
When a client application needs to use a COM object, it typically follows these steps:
- Obtain a CLSID: The client gets the Class Identifier (CLSID) of the desired COM object.
- Create the Object: The client calls a COM
system function (like
CoCreateInstance) with the CLSID to create an instance of the object. - Query for Interfaces: The client uses
QueryInterfaceon the returned object pointer to obtain pointers to the specific interfaces it needs. - Use the Object: The client calls methods on the obtained interface pointers.
- Release Resources: As the client finishes using
an interface pointer or the object, it calls
Releaseto decrement the reference count, eventually leading to the object's destruction if no other references exist.
Example: Creating a COM Object in C++
#include <windows.h>
#include <iostream>
// Assume IMyInterface is defined elsewhere
// Assume CLSID_MyObject and IID_IMyInterface are defined elsewhere
int main() {
HRESULT hr;
IMyInterface* pMyObject = NULL;
// Initialize COM
hr = CoInitialize(NULL);
if (SUCCEEDED(hr)) {
// Create an instance of the COM object
hr = CoCreateInstance(
CLSID_MyObject, // CLSID of the object to create
NULL, // Not used
CLSCTX_INPROC_SERVER, // Context for the server
IID_IMyInterface, // IID of the interface to get
(void**)&pMyObject); // Pointer to receive interface pointer
if (SUCCEEDED(hr)) {
std::cout << "COM object created successfully." << std::endl;
// Use the object's methods through the interface
pMyObject->SomeMethod();
// Release the interface pointer when done
pMyObject->Release();
pMyObject = NULL;
} else {
std::cerr << "Failed to create COM object. HRESULT: " << hr << std::endl;
}
// Uninitialize COM
CoUninitialize();
} else {
std::cerr << "Failed to initialize COM. HRESULT: " << hr << std::endl;
}
return 0;
}
Benefits of COM
- Reusability: Components can be reused across multiple applications.
- Extensibility: Applications can be extended by adding new COM components without recompiling the entire application.
- Language Independence: COM components can be developed in various programming languages.
- Interoperability: Components written in different languages can work together.
- Version Compatibility: COM's design allows for backward compatibility.
Evolution to COM+ and .NET
While COM was a foundational technology, Microsoft has since developed enhancements and successors. COM+ built upon COM by adding services like transaction management and event handling. The .NET Framework, with its Common Language Runtime (CLR) and managed code, provides a more modern and robust platform for component development, though it still retains interoperability with COM.