Computational Graphics Basics in DirectX

Welcome to the fundamental concepts of computational graphics using DirectX. This section will lay the groundwork for understanding how graphics are rendered on Windows platforms.

Core Concepts

Rendering Pipeline

The graphics rendering pipeline is a series of steps that transform 3D model data into a 2D image on your screen. DirectX exposes this pipeline through its Direct3D API, allowing developers to control each stage.

Key stages include:

Vertices and Primitives

The building blocks of 3D graphics are vertices. A vertex typically defines a point in 3D space (x, y, z coordinates) and can also store other attributes like color, texture coordinates, and normals.

Vertices are grouped together to form primitives, the most common being:

DirectX uses indexed drawing to efficiently render multiple primitives from shared vertices, reducing memory usage and improving performance.

Diagram of 3D Primitives (Triangles, Lines, Points)
Illustration of basic 3D primitives.

Coordinate Systems

Understanding coordinate systems is crucial for placing and transforming objects in 3D space. DirectX primarily uses a right-handed coordinate system where:

Various transformations, such as model, view, and projection transformations, are applied to vertices to convert them from object-local coordinates to screen-space coordinates.

Resources

Graphics hardware operates on various data resources:

DirectX 11 and DirectX 12 offer different levels of abstraction and performance characteristics. While the fundamental concepts remain, the specific API calls and resource management differ significantly.

Shaders

Shaders are small programs that run on the GPU. They are essential for controlling how vertices are processed and how surfaces are colored and lit.

More advanced shader stages, like Geometry Shaders and Compute Shaders, offer greater flexibility for complex visual effects and general-purpose GPU computing.

Getting Started

To begin your journey with DirectX computational graphics, it is recommended to familiarize yourself with:

Always ensure your graphics drivers are up to date for the best performance and compatibility with DirectX features.

Continue to the next section to explore the detailed stages of the Graphics Pipeline.