Computational Graphics Tutorials

Dive deep into the world of computational graphics with our comprehensive tutorials. Learn how to leverage DirectX to create stunning visuals, optimize rendering pipelines, and build powerful graphics applications.

Getting Started with Modern Graphics

Advanced Techniques

Performance Optimization

Example Snippet: Basic Shader Structure

// Vertex Shader Input Structure struct VS_INPUT { float4 pos : POSITION; float2 tex : TEXCOORD; }; // Vertex Shader Output Structure struct PS_INPUT { float4 pos : SV_POSITION; float2 tex : TEXCOORD; }; // Vertex Shader PS_INPUT VSMain(VS_INPUT input) { PS_INPUT output; output.pos = mul(input.pos, worldViewProjectionMatrix); output.tex = input.tex; return output; } // Pixel Shader float4 PSMain(PS_INPUT input) : SV_TARGET { // Sample texture float4 texColor = textureSampler.Sample(textureSamplerState, input.tex); return texColor; }

Explore these tutorials to build your expertise in DirectX computational graphics.