Windows Graphics Documentation
This section provides comprehensive documentation for graphics programming on the Windows platform. Explore the latest APIs, tutorials, and conceptual overviews to build high-performance and visually rich applications.
Key Concepts
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DirectX Overview
An introduction to Microsoft's DirectX suite of technologies for graphics and multimedia.
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Direct3D 12
Learn about the low-overhead, high-performance graphics API for modern hardware.
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DXGI (DirectX Graphics Infrastructure)
Understand the fundamental components for managing graphics adapters and swap chains.
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Windows Display Driver Model (WDDM)
Explore the architecture and features of Windows graphics drivers.
API Reference
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Direct3D 12 Reference
Detailed documentation for all Direct3D 12 interfaces, functions, and structures.
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DirectXMath Library Reference
Documentation for the high-performance math library for DirectX development.
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DXGI Reference
API details for DirectX Graphics Infrastructure.
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D3DCompile Functions
Reference for functions that compile HLSL shaders.
Tutorials and Samples
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Getting Started with Direct3D 12
Step-by-step guide to creating your first Direct3D 12 application.
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Optimizing GPU Performance
Techniques and best practices for achieving maximum performance in your graphics applications.
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Implementing Advanced Rendering Techniques
Explore modern rendering techniques like PBR and compute shaders.
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DirectX Graphics Samples on GitHub
Explore a rich collection of sample code demonstrating various graphics features.