MSDN Documentation

Windows Graphics | DirectX

Compute Shaders: Performance Considerations

This section delves into critical aspects of optimizing DirectX compute shader performance. Efficient use of the GPU for general-purpose computation requires a deep understanding of the underlying hardware and effective programming techniques.

Introduction

Compute shaders offer immense parallel processing power on modern GPUs. However, realizing this potential requires careful attention to how work is structured, how data is accessed, and how resources are managed. Neglecting these factors can lead to performance bottlenecks that significantly diminish the benefits of GPU acceleration.

Understanding Compute Work

The fundamental unit of execution in compute shaders is a thread. Threads are grouped into thread groups, which are dispatched to the GPU. Understanding the relationship between threads, thread groups, and the GPU's compute units is paramount.

Wavefront and Thread Group Optimization

GPUs typically execute threads in groups called wavefronts (or warps on NVIDIA hardware). Efficiently utilizing these wavefronts is key to performance.

Memory Access Patterns

Memory access is often the biggest bottleneck in compute shaders. Optimizing how data is read from and written to memory can yield significant performance gains.

Performance Tip: Prefer reading data into shared memory once and then accessing it from shared memory by all threads in the group, rather than having each thread read it from global memory repeatedly.

Resource Binding

The way resources are bound to your compute shader can impact performance.

Synchronization and Dependencies

Synchronization mechanisms are essential for correct execution but can introduce performance overhead.

Common Pitfalls

By understanding and applying these performance considerations, you can significantly improve the efficiency and speed of your DirectX compute shader applications.