Utilities
The DirectXMath library provides a set of utility functions that simplify common graphics-related operations. These utilities are designed to work seamlessly with the core vector, matrix, and quaternion types, offering efficient and convenient ways to handle tasks such as perspective projection, view transformations, and color conversions.
1. Projection Matrices
Creating perspective and orthographic projection matrices is fundamental for defining the camera's view frustum. DirectXMath offers functions for both:
XMMatrixPerspectiveFovLH: Computes a left-handed perspective projection matrix based on a field of view, aspect ratio, and near/far planes.XMMatrixPerspectiveFovRH: Computes a right-handed perspective projection matrix.XMMatrixOrthographicOffCenterLH: Computes a left-handed orthographic projection matrix for a frustum defined by off-center planes.XMMatrixOrthographicOffCenterRH: Computes a right-handed orthographic projection matrix.
Example usage for a left-handed perspective projection:
XMVECTORF32 FOV = { XM_PI / 2.0f, 1.0f, 0.1f, 100.0f }; // Field of view Y, Aspect Ratio, Near Clip, Far Clip
XMMATRIX projectionMatrix = XMMatrixPerspectiveFovLH(FOV.f[0], FOV.f[1], FOV.f[2], FOV.f[3]);
2. View Matrices
Transforming world space to view space is crucial for camera positioning. The library provides functions to generate view matrices:
XMMatrixLookAtLH: Computes a left-handed view matrix from an eye position, focus point, and up direction.XMMatrixLookAtRH: Computes a right-handed view matrix.
Example usage for a left-handed view matrix:
XMVECTOR eyePosition = { 0.0f, 0.0f, -5.0f, 0.0f };
XMVECTOR focusPosition = { 0.0f, 0.0f, 0.0f, 0.0f };
XMVECTOR upDirection = { 0.0f, 1.0f, 0.0f, 0.0f };
XMMATRIX viewMatrix = XMMatrixLookAtLH(eyePosition, focusPosition, upDirection);
3. Color Conversions
Efficient conversion between different color formats is often required. DirectXMath includes functions for common conversions:
XMMatrixRGBToYUV,XMMatrixYUVToRGB: For RGB to YUV and YUV to RGB color space conversions.XMMatrixSRGBToLinear,XMMatrixLinearToSRGB: For conversions between sRGB and linear RGB color spaces.
These functions utilize matrices to perform the color transformations, offering optimized performance.
4. Other Useful Utilities
The utilities section also includes functions for:
- Creating translation, rotation, and scaling matrices.
- Generating identity matrices.
- Performing various transformations on vectors and matrices.
Refer to the detailed API documentation for a comprehensive list of available utility functions and their specific parameters.