TCP/IP Programming in Windows
This section provides comprehensive guidance and API references for developing network applications using the Transmission Control Protocol/Internet Protocol (TCP/IP) suite on Windows.
Introduction to TCP/IP
TCP/IP is the foundational protocol suite for the internet and most modern networks. It provides a reliable, connection-oriented communication service, making it suitable for a wide range of applications, from web browsing to file transfers.
Key Concepts
- Sockets: The primary interface for network communication. Windows Sockets (Winsock) provides a standardized API for accessing the TCP/IP protocol stack.
- IP Addresses: Unique identifiers for devices on a network (e.g., IPv4: 192.168.1.1, IPv6: 2001:0db8:85a3:0000:0000:8a2e:0370:7334).
- Ports: Numbers used to identify specific applications or services running on a device.
- Connection Establishment: The three-way handshake (SYN, SYN-ACK, ACK) used to set up a TCP connection.
- Data Transmission: Reliable, ordered delivery of data streams.
- Error Handling: Mechanisms for detecting and recovering from network errors.
Core Winsock APIs
The Winsock API is your gateway to TCP/IP programming on Windows. Here are some of the most fundamental functions:
socket()
Creates a socket that is used to communicate with other applications.
SOCKET socket(
[in] int af,
[in] int type,
[in] int protocol
);
bind()
Associates a local address with a socket.
int bind(
[in] SOCKET s,
[in] const struct sockaddr *name,
[in] int namelen
);
connect()
Establishes a connection to a specific peer using a socket.
int connect(
[in] SOCKET s,
[in] const struct sockaddr *name,
[in] int namelen
);
send()
and recv()
Send and receive data over a connected socket.
int send(
[in] SOCKET s,
[in] const char *buf,
[in] int len,
[in] int flags
);
int recv(
[in] SOCKET s,
[in] char *buf,
[in] int len,
[in] int flags
);
listen()
and accept()
For server applications, these functions listen for incoming connections and accept them.
int listen(
[in] SOCKET s,
[in] int backlog
);
SOCKET accept(
[in] SOCKET s,
[out] struct sockaddr *addr,
[in, out] int *addrlen
);
Building a TCP Client/Server Application
Follow these general steps to create a basic TCP client and server:
- Client: Create a socket, resolve the server address, connect to the server, send/receive data, and close the socket.
- Server: Create a socket, bind it to a local address and port, listen for incoming connections, accept a connection, send/receive data, and close the client socket. Repeat accept for multiple clients.
Example: Simple Echo Server
Refer to the Echo Server Sample for a practical implementation.
Advanced Topics
- Asynchronous I/O (Overlapped I/O)
- Socket Options
- Network Event Notification (WSAEventSelect, WSAAsyncSelect)
- IPv6 Support
- Security Considerations