Getting Started
The Universal Windows Platform (UWP) enables you to create applications that run across all Windows 10 devices — PCs, tablets, phones, Xbox, HoloLens, and IoT.
To begin a new UWP project:
dotnet new winui3 -n MyUwpApp
cd MyUwpApp
dotnet build
Or use Visual Studio's File → New → Project → Blank App (UWP) template.
XAML Basics
XAML defines the UI layout. Below is a simple page with a Button and a TextBlock:
<Page
x:Class="MyUwpApp.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Center"
VerticalAlignment="Center">
<TextBlock x:Name="MessageText"
Text="Hello, UWP!"
FontSize="24"/>
<Button Content="Click Me"
Click="OnButtonClick"
Margin="0,20,0,0"/>
</StackPanel>
</Page>
App Lifecycle
UWP apps have five main states: Running, Suspended, Terminated, NotRunning, and ClosedByUser. Handle lifecycle events in App.xaml.cs:
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
// Initialize root frame...
}
protected override void OnSuspending(object sender, SuspendingEventArgs e)
{
// Save app state
}
API Reference
Key namespaces:
Windows.UI.Xaml– UI elements and controlsWindows.Storage– File and folder accessWindows.Devices.Geolocation– Location servicesWindows.ApplicationModel– App model, activation, and lifecycle
Samples
Explore official samples on GitHub: