.NET Gaming Documentation

Network Troubleshooting Guide

This guide provides solutions and diagnostic steps for common networking issues encountered when developing games with .NET.

Common Issues and Solutions

  1. 1
    Connectivity Problems: Players cannot connect to the server.
    • Check Firewall Rules: Ensure that your game's executable and the necessary ports are allowed through both client and server firewalls. Default ports for many games include 25565 (TCP/UDP) or custom ports.
    • Verify IP Addresses and Ports: Double-check that clients are attempting to connect to the correct public or private IP address and port number. Use services like `whatismyip.com` on the server to find its public IP.
    • Router Configuration (Port Forwarding): If hosting a server from a home network, ensure port forwarding is correctly configured on your router to direct incoming traffic to the game server's internal IP address.
    • Check Network Status: Use ping and traceroute tools (e.g., ping google.com, tracert google.com on Windows) to diagnose general network connectivity and latency issues.
    • Server Application Status: Confirm that your .NET game server application is running without errors and is actively listening on the expected port.
  2. 2
    High Latency or Packet Loss: Players experience lag or rubber-banding.
    • Bandwidth Limitations: Insufficient upload/download bandwidth on the server or clients can cause performance issues. Monitor network usage.
    • Server Performance: A heavily loaded server CPU or memory can lead to delayed packet processing. Profile your server application.
    • Network Congestion: Local network issues or ISP congestion can cause packet loss. Test connectivity during different times of the day.
    • Geographical Distance: The further players are from the server, the higher the latency. Consider using geographically distributed servers or network optimization techniques.
    • UDP vs. TCP: Ensure you are using the appropriate protocol. UDP is generally preferred for real-time game data due to lower overhead, but requires handling reliability yourself.
  3. 3
    Authentication or Login Failures: Players cannot log in or join authenticated sessions.
    • Incorrect Credentials: Verify that usernames and passwords (or authentication tokens) are being sent correctly.
    • Time Synchronization: Ensure that the client and server clocks are synchronized. Time differences can cause authentication token validation failures.
    • SSL/TLS Issues: If using encrypted connections, ensure certificates are valid and correctly configured on the server.
    • Server-Side Logic Errors: Debug your authentication and session management code for bugs.
  4. 4
    Disconnections: Players are frequently disconnected from the server.
    • Heartbeat/Keep-Alive Mechanism: Implement a robust heartbeat system to detect unresponsive clients or servers.
    • Timeout Settings: Adjust network read/write timeout settings in your .NET networking code to be appropriate for your game's expected latency.
    • Server Stability: Crashes or unhandled exceptions on the server will disconnect all clients. Implement proper error handling and logging.
    • Client-Side Network Instability: Player's local network might be the cause.

Diagnostic Tools and Techniques

Utilize the following tools to gather information:

Tip: When diagnosing firewall issues, try temporarily disabling the firewall on a controlled test environment to confirm if it's the source of the problem. Remember to re-enable it afterward.

Common .NET Networking Exceptions

Be aware of these common exceptions and their potential causes:

Common Socket Error Codes: 10061 (Connection Refused), 10054 (Connection Reset by Peer), 10060 (Connection Timed Out).

Best Practices for Networked Games