D3D11_SLOT_DESCRIPTION Structure
Describes the slot used by a Direct3D 11 device.
Syntax
typedef struct D3D11_SLOT_DESCRIPTION {
DXGI_FORMAT SlotClass;
UINT SlotType;
UINT SlotBound;
} D3D11_SLOT_DESCRIPTION;
Members
| Member | Description |
|---|---|
SlotClass |
A DXGI_FORMAT-typed value that specifies the data format of the slot. |
SlotType |
A UINT-typed value that specifies the type of data in the slot. Possible values include:
|
SlotBound |
A UINT-typed value that specifies the identifier of the slot. This is typically the index of the buffer or resource. |
Remarks
This structure is used by the GetSlotDescription function to retrieve information about a specific slot on the Direct3D 11 device.
Note: The exact values for
SlotType might vary slightly depending on the context and the specific hardware capabilities. Always refer to the relevant API documentation for the most up-to-date information.
Tip: Understanding slot descriptions is crucial for correctly binding vertex buffers, index buffers, and shader resources to the Direct3D pipeline. Ensure that the
SlotClass and SlotType members accurately reflect the data you are binding to avoid runtime errors.
Requirements
| Attribute | Value |
|---|---|
| Minimum supported client | Windows 7 |
| Minimum supported server | Windows Server 2008 R2 |
| Header | d3d11.h |
| Library | d3d11.lib |
| DLL | d3d11.dll |