Protocol-Specific Information
This section details information relevant to specific network protocols supported by Winsock. Understanding these details is crucial for developing robust and efficient network applications.
TCP/IP Considerations
The Transmission Control Protocol (TCP) and Internet Protocol (IP) suite are the foundational protocols for most network communication on Windows. When working with TCP/IP sockets, consider the following:
- Connection-Oriented Communication: TCP provides reliable, ordered, and error-checked delivery of a stream of bytes. This means you need to establish a connection before sending data and handle connection establishment and teardown explicitly.
- Datagram Communication: IP, often used with UDP (User Datagram Protocol), provides a connectionless datagram service. Data is sent in independent packets (datagrams), and delivery is not guaranteed. Applications must handle potential packet loss and out-of-order delivery.
- Port Numbers: Both TCP and UDP use port numbers to distinguish between different services or applications running on the same host. Common ports (e.g., 80 for HTTP, 443 for HTTPS) are well-defined.
Key Winsock Functions for TCP/IP:
socket(): To create a TCP or UDP socket.bind(): To associate a local address and port with a socket.connect(): To establish a connection to a remote host (TCP).listen()/accept(): For server applications to accept incoming connections (TCP).send()/recv(): For sending and receiving data.sendto()/recvfrom(): For sending and receiving datagrams (UDP).
Other Protocols
While TCP/IP is dominant, Winsock supports other protocols through different address families and protocol identifiers. These might include:
- NetBIOS: A legacy networking protocol.
- IPX/SPX: Novell's networking protocols, less common now.
When using these protocols, ensure that the corresponding protocol drivers are installed and configured correctly on the system. The address family and protocol type passed to the socket() function will dictate the protocol being used.
Important Note on Protocol Selection
The choice of protocol significantly impacts application design. TCP is suitable for applications requiring reliable data transfer (e.g., web browsing, file transfer), while UDP is preferred for speed-sensitive applications where occasional data loss is acceptable (e.g., online gaming, streaming audio/video).
Protocol Information Structures
Winsock provides specific structures to carry protocol-dependent information. For example, when dealing with IP, you'll commonly use structures like sockaddr_in.
struct sockaddr_in {
short sin_family; // AF_INET
unsigned short sin_port; // Port number
struct in_addr sin_addr; // IP address
char sin_zero[8]; // Not used
};
For IPv6, the sockaddr_in6 structure is used.
Deprecation of Legacy Protocols
Support for protocols other than TCP/IP may be limited or deprecated in newer Windows versions. Always refer to the specific API documentation for compatibility and best practices.