Windows API Reference

Sending and Receiving Data

This section covers the fundamental functions and concepts related to sending and receiving data over a network using the Windows Sockets API (Winsock). Efficiently managing data flow is crucial for building robust network applications.

Core Functions for Data Transfer

Winsock provides a set of functions to send and receive data. The choice of function often depends on whether the socket is connection-oriented (like TCP) or connectionless (like UDP).

Connection-Oriented Sockets (e.g., TCP)

Connectionless Sockets (e.g., UDP)

While sendto() and recvfrom() are the primary functions for connectionless sockets, you can also establish a connection using connect() on a UDP socket. If a connection is established, you can then use send() and recv(), though this is less common for UDP.

Understanding Flags

The flags parameter in these functions can modify their behavior. Common flags include:

Data Buffering and Size

When sending or receiving data, it's essential to manage buffer sizes carefully. Winsock functions return the number of bytes actually sent or received. For connection-oriented sockets, you might need to loop to ensure that the entire desired amount of data is sent or received:

int totalBytesSent = 0;
while (totalBytesSent < desiredSize) {
    int bytesSent = send(socket, buffer + totalBytesSent, desiredSize - totalBytesSent, 0);
    if (bytesSent == SOCKET_ERROR) {
        // Handle error
        break;
    }
    totalBytesSent += bytesSent;
}

Similarly, for receiving, you should be prepared to call recv() multiple times until all expected data has arrived.

Error Handling

Always check the return value of Winsock functions. A return value of SOCKET_ERROR indicates that an error occurred. You can retrieve detailed error information using WSAGetLastError().

Related Functions