DirectX Core Concepts

Welcome to the core concepts of DirectX, Microsoft's high-performance graphics and multimedia API for Windows.

What is DirectX?

DirectX is a collection of Application Programming Interfaces (APIs) that manage low-level access to multimedia hardware, such as graphics accelerators, sound cards, and input devices. It is primarily used for game development and other multimedia applications on Microsoft platforms.

The DirectX suite includes several components, each designed for specific tasks:

Key Components of Direct3D

Direct3D is the most prominent part of DirectX, enabling rich visual experiences. Understanding its core components is crucial for graphics programming.

The Graphics Pipeline

The graphics pipeline is a series of stages that transform 3D geometric data into a 2D image on the screen. DirectX provides control over many of these stages.

Resources

DirectX uses various types of resources to store and manage data for rendering:

Shaders

Shaders are small programs that run on the GPU to perform specific tasks in the graphics pipeline. They are typically written in a high-level shading language like HLSL (High-Level Shading Language).

Understanding HLSL is essential for customizing rendering behavior in DirectX.

Device and Device Context

The ID3D12Device (or its equivalent in older versions) represents the graphics adapter and is used to create all other DirectX objects. The ID3D12CommandQueue and associated command lists/allocators manage GPU work submission.

DirectX Versions

DirectX has evolved significantly over time. Key versions include:

Direct3D 12 is the current standard for high-performance graphics on modern Windows hardware, offering unparalleled control over the GPU.

Further Reading