Introduction to DirectX

Welcome to the Microsoft DirectX documentation. DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

What is DirectX?

DirectX provides high-performance access to hardware graphics and audio acceleration, enabling developers to create rich, interactive multimedia experiences. It is a core component of the Windows operating system and is essential for modern game development and graphics-intensive applications.

Note: While DirectX has evolved significantly over the years, the term often refers to the latest versions like DirectX 11, DirectX 12, and their successors.

Key Components

DirectX is not a single API but a suite of related technologies. Some of the most prominent components include:

Why Use DirectX?

DirectX offers several advantages for developers:

DirectX Versions and Evolution

DirectX has undergone significant evolution since its initial release. Key milestones include:

For new projects, consider using DirectX 12 for maximum performance and control, or DirectX 11.1/11 for broader compatibility and a more mature feature set.

Next Steps

This documentation will guide you through understanding and utilizing the power of DirectX. We recommend proceeding to the Getting Started section to set up your development environment and begin your journey.


// Example: Basic DirectX concept sketch
#include <d3d12.h>

// ... initialization code ...

// Rendering a frame
void RenderFrame(ID3D12GraphicsCommandList* commandList) {
    // Set render targets, viewport, scissor rect
    // Bind pipeline state object
    // Bind descriptor heaps
    // Draw geometry
    // Execute command list
}