Overview
Direct3D 11 (D3D11) provides high‑performance 3D graphics APIs for Windows. This documentation covers the core interfaces, usage patterns, and best practices for developing graphics applications.
| Interface | Description |
|---|---|
| ID3D11Device | Creates resources and device‑level objects. |
| ID3D11DeviceContext | Issues rendering commands. |
| IDXGISwapChain | Manages buffers for presenting rendered frames. |
| ID3D11Buffer | Represent vertex, index, and constant buffers. |
| ID3D11VertexShader | Vertex shader interface. |
| ID3D11PixelShader | Pixel (fragment) shader interface. |
| ID3D11Resource | Base interface for all GPU resources. |
| ID3D11RenderTargetView | Render‑target view descriptor. |
| ID3D11RasterizerState | Controls rasterization behavior. |
| ID3D11Debug | Provides debugging and validation utilities. |