Direct3D 11 API Reference

Overview

Direct3D 11 (D3D11) provides high‑performance 3D graphics APIs for Windows. This documentation covers the core interfaces, usage patterns, and best practices for developing graphics applications.

InterfaceDescription
ID3D11DeviceCreates resources and device‑level objects.
ID3D11DeviceContextIssues rendering commands.
IDXGISwapChainManages buffers for presenting rendered frames.
ID3D11BufferRepresent vertex, index, and constant buffers.
ID3D11VertexShaderVertex shader interface.
ID3D11PixelShaderPixel (fragment) shader interface.
ID3D11ResourceBase interface for all GPU resources.
ID3D11RenderTargetViewRender‑target view descriptor.
ID3D11RasterizerStateControls rasterization behavior.
ID3D11DebugProvides debugging and validation utilities.